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- <pre>
- <h1>Build Log</h1>
- <h3>
- --------------------Configuration: GameLibrary - Win32 (WCE ARM) Release--------------------
- </h3>
- <h3>Command Lines</h3>
- Creating temporary file "F:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP27E7.tmp" with contents
- [
- /nologo /W3 /D _WIN32_WCE=300 /D "WIN32_PLATFORM_PSPC" /D "NDEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=300 /D "UNICODE" /D "_UNICODE" /D "_LIB" /Fp"ARMRel/GameLibrary.pch" /Yu"stdafx.h" /Fo"ARMRel/" /Oxs /MC /c
- "G:\Pocket_PC\Source\CH15\GameLibrary\CAnimSprite.cpp"
- "G:\Pocket_PC\Source\CH15\GameLibrary\CBitmap.cpp"
- "G:\Pocket_PC\Source\CH15\GameLibrary\CSprite.cpp"
- "G:\Pocket_PC\Source\CH15\GameLibrary\CWaveDevice.cpp"
- "G:\Pocket_PC\Source\CH15\GameLibrary\CWaveOut.cpp"
- "G:\Pocket_PC\Source\CH15\GameLibrary\GameLibrary.cpp"
- ]
- Creating command line "clarm.exe @F:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP27E7.tmp"
- Creating temporary file "F:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP27E8.tmp" with contents
- [
- /nologo /W3 /D _WIN32_WCE=300 /D "WIN32_PLATFORM_PSPC" /D "NDEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=300 /D "UNICODE" /D "_UNICODE" /D "_LIB" /Fp"ARMRel/GameLibrary.pch" /Yc"stdafx.h" /Fo"ARMRel/" /Oxs /MC /c
- "G:\Pocket_PC\Source\CH15\GameLibrary\StdAfx.cpp"
- ]
- Creating command line "clarm.exe @F:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP27E8.tmp"
- Creating command line "link.exe -lib /nologo /out:"ARMRel\GameLibrary.lib" .\ARMRel\CAnimSprite.obj .\ARMRel\CBitmap.obj .\ARMRel\CSprite.obj .\ARMRel\CWaveDevice.obj .\ARMRel\CWaveOut.obj .\ARMRel\GameLibrary.obj .\ARMRel\StdAfx.obj "
- <h3>Output Window</h3>
- Compiling...
- StdAfx.cpp
- Compiling...
- CAnimSprite.cpp
- CBitmap.cpp
- CSprite.cpp
- CWaveDevice.cpp
- CWaveOut.cpp
- GameLibrary.cpp
- Generating Code...
- Creating library...
-
-
-
- <h3>Results</h3>
- GameLibrary.lib - 0 error(s), 0 warning(s)
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